We created a game with GlueIsobar for a Kelloggs Krave promotion that was deployed on Youtube. The game was initially built to be rendered using the Starling framework, but a requirement of Youtube that stated no Stage3D meant that we had to rewrite a new rendering system for the texture atlas.
Players moved the character by clicking on a location, which caused the Krave to move to that location. Chocolates run away from the Krave, and have to be herded into a trap for the player to win.
We helped GlueIsobar create a game as part of a promotion for Kelloggs Crunchy Nut that spanned TV and the web. Called The Nutty Escape, the game used the webcam to check if the user looked at a box of Kelloggs Crunchy Nut contained in a video.
Nutty Escape Video
We had to experiment a lot with different webcams and libraries, eventually modding an existing library to get as much speed as possible from it, from the widest possible combinations of hardware. It was quite a technical challenge!
To play the game, head over to this page on Youtube:
Enola: Prelude is now 100% complete, and is currently taking bids on Flash Game License. We are really looking forward to releasing this game, after spending a long time working on it. We now have a trailer video of the game, which you can check out on YouTube:
Once we have agreed upon a license deal, Enola will be hitting your browsers! We are going to be releasing a mobile version in the future, which will bring even more challenges…