Tag Archives: jimp

Mochi London 2012

Mochi London 2012

Mochi London 2012

Mochi London is rapidly approaching us, this year the event is being thrown on September 15-16th. The Mochi Media sponsored event is a good place for developers to hear great talks, and also meet some other fellow indie game enthusiasts. As ever the event is free, and there are some really interesting speakers this year, several of which have spoken at Flash on the Beach in Brighton. The artist working on Enola: Prelude, Jimp, is doing a talk entitled Game Aesthetics & Branding so were looking forward to that especially.

Here is the speaker line up:

Iain Lobb, Indie Game Developer – ‘Super Gun Kids: The Making Of…‘
Tom Vian, Co-founder, SFB Games – ‘Screenplay‘
Rob Donkin, Director, Bad Viking Ltd – ‘Bad Eggs Online: Our Eperiences with Multiplayer & Microtransactions‘
James Pearmain, Freelance Video Game Artist – ‘Game Aesthetics & Branding’
Stuart Allen, Indie Game Developer, FunkyPear – ‘Simple Verlet Physics for Games’

For more information, check out ChrisJeff.com

Enola: Prelude World Map Creation Time Lapse

Jimp has been hard at work recently creating the world map screen for Enola: Prelude. He recorded his screen while working on it, so you can watch 4 hours of development in 12 minutes! The initial recording was 32gb, so rendering the final video took some time….

Here is the video:

Introducing Enola: Prelude

Enola: Prelude Black Spells and Gruntling

Enola: Prelude Black Spells and Gruntling

Enola: Prelude is a game I have been working on for a while with my good friend Jimp. We worked together last on Cowlorful, and have teamed up again to work on an RPG. We read in a few places that making RPG’s are time consuming, and now we can definitely say that is the case! We have been working on it for a while now, the amount of content required to make a immersive RPG is quite a large workload. We have however been going strong, and progress has come a long way.

Enola: Prelude Taking Damage & Ailment

Enola: Prelude Taking Damage & Ailment

The battle engine is now now almost contains all the features of the finished game. We have included a variety of attack methods, including ailments which give weapons and spells a unique twist. Of course it wouldn’t be an RPG without limit breaks, and we have some pretty devastating ones in store. As a homage to great RPG’s of old, some players may recognise something about the last summon….

Enola: Prelude Limit Break

Enola: Prelude Limit Break

Enola: Prelude also allows players to create new weapons to use against the various enemies they will encounter while exploring the world. They can collect materials from dead enemies, and use these to create new weapons with different powers and characteristics.

Enola Prelude: Inventory

Enola Prelude: Inventory

Enola: Prelude Weaponsmith

Enola: Prelude Weaponsmith

We do however have quite a bit of work to left to complete. We are still working on adding in the story elements, and a few screens still need some work. Enola requires a lot of balancing also, like any RPG, and this is going to take a lot of hours to get to a stage we are happy with. Other final thouches like finalising sounds are yet to be completed.

We are also looking to release the game on mobile devices after the web release, running within AIR. Early tests look positive , but we will need to make considerable changes for the mobile version.

Enola: Prelude - Carnifex

Enola: Prelude - Carnifex

Enola prelude will enter the final stages of development through out September. If you want to keep up to date on the progress, check the Enola Facebook page or Twitter account. Alternatively come back often or follow GrindheadGames or ArtJimp on Twitter.

Cowlorful

Cowlorful Main Menu

Cowlorful Main Menu

Cowlorful has been released! Cowlorful is a physics based puzzle platform game that I developed in my spare time while working at Substance with my friend Jimp. The game was eventually sponsored by ArmorGames, and has since appeared on many portals around the world.

Cowlorful features 19 levels located in 5 distinct world zones to explore. Each world includes an animal NPC, that presents the player with fun quests that sometimes span multiple levels. When a level is first started, it is grey and becomes increasingly more colourful as the player nears each tile within the level. Players must colour a certain amount of each level to be able to progress to the next one.

Colouring in the level

Colouring in the level

To complement the coloring in theme, the world map also colours in as each subsequent level is finished. The world map can be navigated using the mouse or arrow keys and pressing spacebar begins a new level. NPC’s can be seen on the world map also and animate to display if that quest has been completed.

Cowlorful World Map

Cowlorful World Map

Some levels also include enemies which the players must avoid. Other obstacles include puzzles, which the player must complete before being able to complete the level, or to be able to reach a hidden stack of coins. Some levels also include golden udders. Collecting all of these golden udders unlocks a super special prize which could totally change your opinion on cows forever. I’ll leave this one up to you to explore.

Enemy and Quest

Enemy and Quest

Coins can be spent in Cowlorful to buy new hats and customize the character. The shop features 40 hats, some of which can only be bought once the relevant quest has been completed. There is something here for everyone!

Cowlorful Hat Shop

Cowlorful Hat Shop

Cowlorful also features 12 achievements for those of you out there wanting to go the extra mile. Some of these can be hard to get, and take a lot hard work to complete.

Since being released Cowlorful has also caught the eye of E4, who have posted it on their website, along with a short review:

A slick platformer that asks you to cover the whole place in colour (despite them using the American spelling of color, we’re going to use colour… we thought of using cuhlar… but that doesn’t even exist). You’re a sad cow. Sorry.
You’ve got to bounce from cloud to cloud, through zone after zone enjoying the weather as you go. There’s some secret areas to uncover, and some friends along the way who need some help.

Cowlorful on E4

Cowlorful on E4

Cowlorful has been one of my favorite games ever to work on and I owe a lot of that to Jimp for his beautiful artwork and helpful advice. I’d also like to thank Matt Baxter for his creativity and inspiration.

The game can be played on many major portals but make sure your playing version 1.5 of Cowlorful as found on Newgrounds. If you own a Flash game portal, and you want a free game, you can also download everything you need to host Cowlorful.