Enola: Prelude, a title a long time in production in collaboration with Jimp, is now complete. We are both really proud of this game, and hope you enjoy playing it. Enola: Prelude features a large array of ingredients, which players can use to create a wide array of weapons, each with their own characteristics. Players battle against a large range of hand drawn enemies, across a the large land of Enola. Use different spells and ailments to defeat enemies, collect ingredients, level up and discover the secret of the Makhana.
The game has been proudly sponsored by ArmorGames, to whom we owe a big thank you for their support. By playing the game on ArmorGames, you can use cloud saves which allow you to load and save files from anywhere, which is a great feature and a big reason to head over there.
During the initial release, some users experienced some bugs while playing. We are truly sorry for this, and we have updated the game for the viral version and on ArmorGames to fix these problems. We hope you now enjoy your Enola: Prelude experience!
Enola: Prelude Screenshot
The viral release of Enola: Prelude went well, gaining front page on Kongregate and also winning a Daily 5th place award on Newgrounds, the only game that day in the top 5.
Enola: Prelude wins Daily Top 5# place on Newgrounds.
Enola: Prelude gets a front page feature in the 'Top Games This Month' category on Kongregate.com
** UPDATE **
Enola: Prelude has also been reviewed by JayIsGames.com! Go have a look, there are some great reviews and games on the site.
Enola: Prelude also was featured by MochiMedia, thanks guys!
Enola: Prelude is featured on MochiMedia
You can view the Enola: Prelude Facebook page here.
You can follow Enola: Prelude on Twitter here.
You can also download all of the files to host Enola: Prelude on your own portal here.
We have been working hard on Enola: Prelude recently and thought it would be good to share some of the progress with you. We are currently levelling the game, making sure that all the enemies and player abilties have the correct mana cost and deal the right amount of damage. This is a laborious process, however we are glad to report that about 75% of the levelling required is complete.
Enola: Prelude development progress
This process is taking a long time because RPG’s contain a lot of numbers that need to be balanced correctly. There are 16 player spells in the game, and lots of enemies with multiple attacks that all need to be individually balanced. This is no mean feat considering the number of battles and spells in the game, however we expect to have the first round of balancing complete by 22nd Septemeber 2012.
Critical bug fixes have been implemented in the last few days, and we are excited about the progress of Enola: Prelude. Initial user testing highlighted some flaws, but we are already working on improvements for some of the suggestions and overall feedback has been very positive. Once balancing is complete, the Enola: Prelude will be very close to uploading to Flash Game License and looking for sponsorship. The next few days will require a lot of development hours, but we are sure the results will be worth the effort. We can not wait to release this game!
Check back regulary for more development news about Eniola: Prelude.