Tag Archives: balancing

Enola: Prelude reaches new milestone.

We have been working hard on Enola: Prelude recently and thought it would be good to share some of the progress with you. We are currently levelling the game, making sure that all the enemies and player abilties have the correct mana cost and deal the right amount of damage. This is a laborious process, however we are glad to report that about 75% of the levelling required is complete.

Enola: Prelude development progress

Enola: Prelude development progress

This process is taking a long time because RPG’s contain a lot of numbers that need to be balanced correctly. There are 16 player spells in the game, and lots of enemies with multiple attacks that all need to be individually balanced. This is no mean feat considering the number of battles and spells in the game, however we expect to have the first round of balancing complete by 22nd Septemeber 2012.

Critical bug fixes have been implemented in the last few days, and we are excited about the progress of Enola: Prelude. Initial user testing highlighted some flaws, but we are already working on improvements for some of the suggestions and overall feedback has been very positive. Once balancing is complete, the Enola: Prelude will be very close to uploading to Flash Game License and looking for sponsorship. The next few days will require a lot of development hours, but we are sure the results will be worth the effort. We can not wait to release this game!

Check back regulary for more development news about Eniola: Prelude.