Tag Archives: rpg

Enola: Prelude has been released!

Enola: Prelude, a title a long time in production in collaboration with Jimp, is now complete. We are both really proud of this game, and hope you enjoy playing it. Enola: Prelude features a large array of ingredients, which players can use to create a wide array of weapons, each with their own characteristics. Players battle against a large range of hand drawn enemies, across a the large land of Enola. Use different spells and ailments to defeat enemies, collect ingredients, level up and discover the secret of the Makhana.

Enola: Prelude

Enola: Prelude

The game has been proudly sponsored by ArmorGames, to whom we owe a big thank you for their support. By playing the game on ArmorGames, you can use cloud saves which allow you to load and save files from anywhere, which is a great feature and a big reason to head over there.
During the initial release, some users experienced some bugs while playing. We are truly sorry for this, and we have updated the game for the viral version and on ArmorGames to fix these problems. We hope you now enjoy your Enola: Prelude experience!

Enola: Prelude Screenshot

Enola: Prelude Screenshot

The viral release of Enola: Prelude went well, gaining front page on Kongregate and also winning a Daily 5th place award on Newgrounds, the only game that day in the top 5.

Enola: Prelude wins Daily Top 5# place on Newgrounds.

Enola: Prelude wins Daily Top 5# place on Newgrounds.

Enola: Prelude gets a front page feature in the 'Top Games This Month' category on Kongregate.com

Enola: Prelude gets a front page feature in the 'Top Games This Month' category on Kongregate.com

** UPDATE **

Enola: Prelude has also been reviewed by JayIsGames.com! Go have a look, there are some great reviews and games on the site.

Enola: Prelude also was featured by MochiMedia, thanks guys!

Enola: Prelude is featured on MochiMedia

Enola: Prelude is featured on MochiMedia

You can view the Enola: Prelude Facebook page here.
You can follow Enola: Prelude on Twitter here.

You can also download all of the files to host Enola: Prelude on your own portal here.

Enola: Prelude Trailer

Enola: Prelude is now 100% complete, and is currently taking bids on Flash Game License. We are really looking forward to releasing this game, after spending a long time working on it. We now have a trailer video of the game, which you can check out on YouTube:

Once we have agreed upon a license deal, Enola will be hitting your browsers! We are going to be releasing a mobile version in the future, which will bring even more challenges…

Introducing Enola: Prelude

Enola: Prelude Black Spells and Gruntling

Enola: Prelude Black Spells and Gruntling

Enola: Prelude is a game I have been working on for a while with my good friend Jimp. We worked together last on Cowlorful, and have teamed up again to work on an RPG. We read in a few places that making RPG’s are time consuming, and now we can definitely say that is the case! We have been working on it for a while now, the amount of content required to make a immersive RPG is quite a large workload. We have however been going strong, and progress has come a long way.

Enola: Prelude Taking Damage & Ailment

Enola: Prelude Taking Damage & Ailment

The battle engine is now now almost contains all the features of the finished game. We have included a variety of attack methods, including ailments which give weapons and spells a unique twist. Of course it wouldn’t be an RPG without limit breaks, and we have some pretty devastating ones in store. As a homage to great RPG’s of old, some players may recognise something about the last summon….

Enola: Prelude Limit Break

Enola: Prelude Limit Break

Enola: Prelude also allows players to create new weapons to use against the various enemies they will encounter while exploring the world. They can collect materials from dead enemies, and use these to create new weapons with different powers and characteristics.

Enola Prelude: Inventory

Enola Prelude: Inventory

Enola: Prelude Weaponsmith

Enola: Prelude Weaponsmith

We do however have quite a bit of work to left to complete. We are still working on adding in the story elements, and a few screens still need some work. Enola requires a lot of balancing also, like any RPG, and this is going to take a lot of hours to get to a stage we are happy with. Other final thouches like finalising sounds are yet to be completed.

We are also looking to release the game on mobile devices after the web release, running within AIR. Early tests look positive , but we will need to make considerable changes for the mobile version.

Enola: Prelude - Carnifex

Enola: Prelude - Carnifex

Enola prelude will enter the final stages of development through out September. If you want to keep up to date on the progress, check the Enola Facebook page or Twitter account. Alternatively come back often or follow GrindheadGames or ArtJimp on Twitter.