Tag Archives: html5

Cowlorful 2 is coming!

Cowlorful2

Cowlorful2

We have begun work on creating a sequel to our colourful platformer Cowlorful, currently simply known as Cowlorful 2! Hopefully we will create a better name before launch, but at the minute, that’s all we got! Jimp is once again on board to create all the fantastic artwork for the title, so you can be sure it will look fantastic.

Cowlorful2 Rainforest

Cowlorful2 Rainforest

A new feature which sets it apart from the original Cowlorful is a new underwater zone. Being underwater poses different problems for Cow, so designing and developing these levels will be extra interesting and we hope the player appreciates them too.

Cowlorful2 Underwater

Cowlorful2 Underwater

The game is being developed in HTML5, and will be available on mobile, tablet and desktop. Things are pretty early in development, but we have some screenshots taken by Jimp of his work on the game so far. We are also planning on recording a few development diary videos while creating this game, to share the process with other indie developers and gamers so keep your eyes and ears peeled for those.

If you missed the first Cowlorful, you can head still over to ArmorGames to give it a play.

The Cloud WIFI HTML5 Survey

The Cloud Desktop Mobile

The Cloud Desktop Mobile

We created a HTML5 website for Sky owned WIFI service The Cloud with RPM that was targeted for mobile browsers. The website had to display well on tablets and phones, supporting both iOS and Android. The project was promoted in several London underground stations and a was prize offered to users who completed a questionnaire.

The Cloud on Tablets

The Cloud on Tablets

Getting Started with the ImpactJS Framework on OSX

This guide will walk you through the process of setting up your development environment for ImpactJS on Mac OSX.

To begin with, if you have not already purchased ImpactJS, do so here. ImpactJS is not free, and costs $99 to buy. It is a really good engine, and comes with many features such as a level editor. Here is a brief introduction video on ImpactJS, so you can learn more about the features if you are unfamiliar with them.

Once you have ImpactJS, you need a local server to run them. For this there are two popular options. OSX comes with an Apache server installed, which you can enable by using the System Preferences > Sharing > Web Sharing. Once you have turned this feature on, placing the files in the Sites folder is all you need to do to run Impact.

It works

It works

Alternatively, download and install MAMP. Once installed, place the ImpactJS files inside the htdocs folder and then simply direct your browser at the files. By default this would be http://localhost:8888/impact/ If set up correctly, you should now see the default ImpactJS ‘It Works’ screen.

CreativeJS launches!

creativejs

creativejs

CreativeJS has been released! Created to showcase latest groundbreaking work being achieved using Javascript, HTML5 and other native browser technologies, CreativeJS already boasts a very nice selection of demos and interesting articles to glance at. Seb Lee-Delisle has gathered group of experts to help keep the site updated, so expect to find stories frequently.

One of my favourite articles on the site: The Making of RO.ME by Mr Doob, is up now. I’d advise you go have a look! http://www.creativejs.com