Tag Archives: getting started

Getting Started with the ImpactJS Framework on OSX

This guide will walk you through the process of setting up your development environment for ImpactJS on Mac OSX.

To begin with, if you have not already purchased ImpactJS, do so here. ImpactJS is not free, and costs $99 to buy. It is a really good engine, and comes with many features such as a level editor. Here is a brief introduction video on ImpactJS, so you can learn more about the features if you are unfamiliar with them.

Once you have ImpactJS, you need a local server to run them. For this there are two popular options. OSX comes with an Apache server installed, which you can enable by using the System Preferences > Sharing > Web Sharing. Once you have turned this feature on, placing the files in the Sites folder is all you need to do to run Impact.

It works

It works

Alternatively, download and install MAMP. Once installed, place the ImpactJS files inside the htdocs folder and then simply direct your browser at the files. By default this would be http://localhost:8888/impact/ If set up correctly, you should now see the default ImpactJS ‘It Works’ screen.

Getting Started Links for the Starling Stage3D Framework

The Starling Framework is a Stage3D framework that aims to allow developers to benefit from hardware acceleration without having to go into the gritty details of working with the GPU. Here are a list of useful links to use when beginning Starling development:

Download Starling: http://gamua.com/starling/download/
Official Homepage — http://gamua.com/starling/
Support Forum – http://forum.starling-framework.org/
API reference — http://doc.starling-framework.org/core/
Tutorial book from Thibault Imbert — http://shop.oreilly.com/product/0636920024217.do
Wiki Reference – http://wiki.starling-framework.org/

Thibault Imbert Tutorial Collection – http://www.bytearray.org/?p=3371