Tag Archives: games

Disneyland Paris Games

Craig Beswetherick created 2 games and a framework for Disneyland Paris while working at Substance. The framework featured an animated intro with fireworks that exploded, some creating a ‘mickey mouse’ shape. 4 games where dynamically loaded into the framework which contained challenges.

Disneyland Paris Framework Intro

Disneyland Paris Framework Intro

Disneyland Paris Framework

Disneyland Paris Framework

Treasure Chest Challenge was a game where the player launched an object at a Pirate Ship, knocking over pirates to gain points. The game featured a water physics simulation.

Disney Treasure Chest Challenge

Disney Treasure Chest Challenge

Monkey Spell It was a drag and drop spelling game.

Monkey Spell It

Monkey Spell It

Enola: Prelude has been released!

Enola: Prelude, a title a long time in production in collaboration with Jimp, is now complete. We are both really proud of this game, and hope you enjoy playing it. Enola: Prelude features a large array of ingredients, which players can use to create a wide array of weapons, each with their own characteristics. Players battle against a large range of hand drawn enemies, across a the large land of Enola. Use different spells and ailments to defeat enemies, collect ingredients, level up and discover the secret of the Makhana.

Enola: Prelude

Enola: Prelude

The game has been proudly sponsored by ArmorGames, to whom we owe a big thank you for their support. By playing the game on ArmorGames, you can use cloud saves which allow you to load and save files from anywhere, which is a great feature and a big reason to head over there.
During the initial release, some users experienced some bugs while playing. We are truly sorry for this, and we have updated the game for the viral version and on ArmorGames to fix these problems. We hope you now enjoy your Enola: Prelude experience!

Enola: Prelude Screenshot

Enola: Prelude Screenshot

The viral release of Enola: Prelude went well, gaining front page on Kongregate and also winning a Daily 5th place award on Newgrounds, the only game that day in the top 5.

Enola: Prelude wins Daily Top 5# place on Newgrounds.

Enola: Prelude wins Daily Top 5# place on Newgrounds.

Enola: Prelude gets a front page feature in the 'Top Games This Month' category on Kongregate.com

Enola: Prelude gets a front page feature in the 'Top Games This Month' category on Kongregate.com

** UPDATE **

Enola: Prelude has also been reviewed by JayIsGames.com! Go have a look, there are some great reviews and games on the site.

Enola: Prelude also was featured by MochiMedia, thanks guys!

Enola: Prelude is featured on MochiMedia

Enola: Prelude is featured on MochiMedia

You can view the Enola: Prelude Facebook page here.
You can follow Enola: Prelude on Twitter here.

You can also download all of the files to host Enola: Prelude on your own portal here.

Blackberry Playbook development with AIR: I am now a Playbook Developer!

Blackberry, as you may have seen advertised, has had a tablet in development for some time now called the Playbook. Although I was aware of the Playbook at this time, I was properly introduced to the technology at a TIGA meeting where Anders Jeppsson demonstrated the capabilities of the product to us all.

Blackberry Playbook

My new, free Blackberry Playbook!

One of the really great features of the Playbook is that it is able to run Flash content really well, meaning there is a huge library of legacy content out there just waiting to be ported to the Playbook. I navigated to Kongregate to have a look at some of the titles there and to get a better picture of the performance. Surprisingly, a lot of the non mobile specific content ran very well with decent frame rates, however some high end games with very complex visuals such as Elephant Quest were not really playable.

Since then Blackberry have been kind enough to send me a free Playbook so I can develop games for the device. Initial set up is lengthy, but the article Using Flash Builder 4.5 to Package Applications for BlackBerry Tablet OS Devices provided all the information I needed to develop using my IDE of choice.

I cannot wait to get some games out there on the Blackerry Playbook. Im happy that they have implemented AIR so well into the operating system, although the product is a bit short in other areas. The App World needs a lot more applications, so I hope more Flash developers will make the effort to release their more popular titles on the device.