Category Archives: Enola: Prelude

Enola: Prelude screenshot

Enola: Prelude has entered the final stages of development, we have received feedback from players regarding the game and implemented changes based upon their suggestions. The game is looking great, and we are very excited to share it with everyone in the near future. Here is an early screenshot of the titlescreen during development:

Enola: Prelude Title Screen

Enola: Prelude Title Screen

Let us know your thoughts in the comments!

Enola: Prelude reaches new milestone.

We have been working hard on Enola: Prelude recently and thought it would be good to share some of the progress with you. We are currently levelling the game, making sure that all the enemies and player abilties have the correct mana cost and deal the right amount of damage. This is a laborious process, however we are glad to report that about 75% of the levelling required is complete.

Enola: Prelude development progress

Enola: Prelude development progress

This process is taking a long time because RPG’s contain a lot of numbers that need to be balanced correctly. There are 16 player spells in the game, and lots of enemies with multiple attacks that all need to be individually balanced. This is no mean feat considering the number of battles and spells in the game, however we expect to have the first round of balancing complete by 22nd Septemeber 2012.

Critical bug fixes have been implemented in the last few days, and we are excited about the progress of Enola: Prelude. Initial user testing highlighted some flaws, but we are already working on improvements for some of the suggestions and overall feedback has been very positive. Once balancing is complete, the Enola: Prelude will be very close to uploading to Flash Game License and looking for sponsorship. The next few days will require a lot of development hours, but we are sure the results will be worth the effort. We can not wait to release this game!

Check back regulary for more development news about Eniola: Prelude.

Enola: Prelude World Map Creation Time Lapse

Jimp has been hard at work recently creating the world map screen for Enola: Prelude. He recorded his screen while working on it, so you can watch 4 hours of development in 12 minutes! The initial recording was 32gb, so rendering the final video took some time….

Here is the video:

Introducing Enola: Prelude

Enola: Prelude Black Spells and Gruntling

Enola: Prelude Black Spells and Gruntling

Enola: Prelude is a game I have been working on for a while with my good friend Jimp. We worked together last on Cowlorful, and have teamed up again to work on an RPG. We read in a few places that making RPG’s are time consuming, and now we can definitely say that is the case! We have been working on it for a while now, the amount of content required to make a immersive RPG is quite a large workload. We have however been going strong, and progress has come a long way.

Enola: Prelude Taking Damage & Ailment

Enola: Prelude Taking Damage & Ailment

The battle engine is now now almost contains all the features of the finished game. We have included a variety of attack methods, including ailments which give weapons and spells a unique twist. Of course it wouldn’t be an RPG without limit breaks, and we have some pretty devastating ones in store. As a homage to great RPG’s of old, some players may recognise something about the last summon….

Enola: Prelude Limit Break

Enola: Prelude Limit Break

Enola: Prelude also allows players to create new weapons to use against the various enemies they will encounter while exploring the world. They can collect materials from dead enemies, and use these to create new weapons with different powers and characteristics.

Enola Prelude: Inventory

Enola Prelude: Inventory

Enola: Prelude Weaponsmith

Enola: Prelude Weaponsmith

We do however have quite a bit of work to left to complete. We are still working on adding in the story elements, and a few screens still need some work. Enola requires a lot of balancing also, like any RPG, and this is going to take a lot of hours to get to a stage we are happy with. Other final thouches like finalising sounds are yet to be completed.

We are also looking to release the game on mobile devices after the web release, running within AIR. Early tests look positive , but we will need to make considerable changes for the mobile version.

Enola: Prelude - Carnifex

Enola: Prelude - Carnifex

Enola prelude will enter the final stages of development through out September. If you want to keep up to date on the progress, check the Enola Facebook page or Twitter account. Alternatively come back often or follow GrindheadGames or ArtJimp on Twitter.