Hey Duggee is a BBC CBeebies tv show for small children, created by the award winning StudioAKA. We recently worked on a brand new game to support the series, called Hey Duggee: Come and Play!
The game was built using our level editing software PhaserLE and had to support a wide range of devices. The game will run well on all iOS devices, most Android devices and we also supported lesser known ones such as the Tesco Hudl, which are popular with the demographic.
The game features an interactive clubhouse that leads the player into 3 different activities. Within the clubhouse children are able to interact with characters from the show, by tapping on each one respectively. To keep things interesting, each time the clubhouse is loaded, different characters will be shown.
One of the activities children get to interact with is a hide and seek game, where either a frog or chicken will hide and have to be spotted by the user and tapped on.
In this mini game, the player has to tap on the barrel they think the character is hiding in. The barrels move around once the user has made their decision, mimicking a traditional game commonly played with plastic cups.
Last but not least, Hey Duggee Come and Play also features a music toy, allowing children to create their own music by tapping on different sheep.
We are really proud to have worked on this project, and look forward to hearing about the experiences your own children had with the game. If they liked it, or hated it, let us know!
We worked with the #1 department store in the world, Selfridges, to create the game Elfridges as part of their Christmas 2014 campaign. The platformer, which was created in HTML5, features 4 zones with bonus levels and a tough final boss at the end of the game. Each zone was themed around a specific store which helped promote that location, and each has their own intro scene:
The game features several quests that the user must complete to get a top score. The quests are given by cute animals within each zone, and require the player to find a hidden item within the zone they are currently in. We used Phaser and PhaserLE to provide the backbone of the games architecture, and we packaged the game for the Apple App Store using CocoonJS. Cocoon is quite powerful, and enabled us to hit frame rates of 60FPS, and also support features such as Facebook and twitter integration.
We are happy to announce the release of a game we worked on with Mind Orchard for LEGO Spiderman, which is now released! GrindheadGames worked on the development of this title, which features Spiderman facing his mightiest foe, the Green Goblin. Players can use either their Desktop or tablet device to play against pragmatically generated levels, while saving lives in the process.
LEGO Ranch is a new HTML5 casual game for desktop and tablet. It was created to promote a Ranch toy in the LEGO Friends product line. We worked with Mind Orchard to create the game, who supplied some really great assets to work with. The game was built using ImpactJS, and LEGO: Friends runs really well on iPad’s and Android tablets, running at 60FPS across devices.
Within the game, users are presented with requests from the 4 animals on the Ranch: a Bunny, Pony, Lamb and Chicken. To complete the tasks, the player must drag the item from a characters basket onto the correct animal. The game features an achievement system with 12 achievements to progress through.
We also want to say a special thank you to Luke Wilde for his assistance on the project.