We helped out with redeveloping in a day a small mobile application for a client. The app was deployed on iOS and Android, and played back various pre-recorded sound clips that parents could play to their children. Also featured was the ability for a user to record their own clips for playback.
Working with GlueIsobar, we developed a game as part of a promotion for Kelloggs Coco Pops. The game involves the player controlling a kart, and jumping over and ducking under various obstacles such as flames, spikes and boulders. Ancient Rooms was deployed multinationally, and as such was localised into various languages, including arabic.
The game promoted use of codes found by using an in-pack toy supplied when someone purchased a pack of Coco Pops, which helped the user to unlock doors to different rooms.
Ancient Rooms was built using Box2D to control the physics, and different types of obstacles can be found on each of the different levels.
We were able to work with our good friend Jimp on this game, who supplied the artwork and also level design.
We created a game with GlueIsobar for a Kelloggs Krave promotion that was deployed on Youtube. The game was initially built to be rendered using the Starling framework, but a requirement of Youtube that stated no Stage3D meant that we had to rewrite a new rendering system for the texture atlas.
Players moved the character by clicking on a location, which caused the Krave to move to that location. Chocolates run away from the Krave, and have to be herded into a trap for the player to win.
We helped GlueIsobar create a game as part of a promotion for Kelloggs Crunchy Nut that spanned TV and the web. Called The Nutty Escape, the game used the webcam to check if the user looked at a box of Kelloggs Crunchy Nut contained in a video.
We had to experiment a lot with different webcams and libraries, eventually modding an existing library to get as much speed as possible from it, from the widest possible combinations of hardware. It was quite a technical challenge!