Blitting 10,000 Sprites in Actionscript 3.0

FFD Mag August

FFD Mag August

The August edition of Flash and Flex magazine is out! The latest edition includes the following:

  • Cairngorm Architecture: How to Design Enterprise Flex Applications
  • Blitting 10,000 Sprites in Actionscript 3.0
  • Modular Application Development
  • Ioc I10n Localizing Your Apps with BabelFx
  • A Flex FAQ Browser
  • Objective C Fundamentals: Boxing
  • Objective C Fundamentals: NSXML Parser
  • How to Promote a More Seamless Designer/ Developer Workflow
  • Product Review: KoolMoves 8.1.1
  • Product Review: The Flex KC-Calendar Component
  • Book Review: Flex for Fun
  • Interview with Johannes Fahrenkrug

I was lucky enough to be able to write another article for this months edition of the magazine, and if you head to page 8, you can read the second part in my tutorial about blitting. Within this tutorial you expand upon the lessons learnt last month, and learn how to create a more complex blitting system.

The final tutorial can blit 10,000 sprites, here is it in action:

[kml_flashembed publishmethod=”static” fversion=”8.0.0″ movie=”http://www.grindheadgames.com/demo/blitting/blittingEngine_Example.swf” width=”550″ height=”400″ targetclass=”flashmovie”]

Get Adobe Flash player

[/kml_flashembed]

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