A Story of Things Going Exactly to Plan.

Welcome to 2016!

It was about time I made a post, as this page has gotten pretty stagnant as we have been so busy.

2015 was an incredible year, and lets hope 2016 has just as many exciting surprises in store.

So, the first big event of the year for us, MGF London, has been and gone, and we hope that anyone that it had a great time. I was lucky enough to be a speaker in 2015, and GrindheadGames was generously invited back for 2016.

I had a few goals for MGF, this is what we had planned:

1. Have a great time and meet a lot of cool, interesting people.
2. Meet publishers interested in publishing our titles.
3. Meet VCs and Angel Investors looking to invest in GrindheadGames, and allow us more financial freedom in releasing our own IP.

After getting prepared and excited, I never even made it there. Instead, I spent the two days of the event in Watford General Hospital – not really what I had in mind. 2016 was supposed to be a big year for us, and this initial set back has not really helped much.

However, you have to take the rough with the smooth, and to quote the great Atmosphere:

“When life gives you lemons…..you paint that shit gold!”

So where do we go from here?

You pick yourself up off the floor, and try harder than ever. There are plenty more events to go to, and there are quite a few exciting developments behind the scenes here at GrindheadGames that are progressing well.

One cat I can let out of the bag is that this website will be getting a new lick of paint soon! As we have been so busy it has become extremely neglected, and we are looking forward to seeing it get a facelift.

Here is an early preview of our design so far:

GrindheadGames Website Low Res Preview

GrindheadGames Website Low Res Preview

Let us know what you think! It is not finished yet, but it already looks a lot better than the current site we have online. I expect to launch the new site around March, if things go well.

Our Facebook page has also been updated, so check that out and Like the page if you want to keep up to date with our work.

Once again, we hope everyone that made it to MGF had a great time, and look forward to actually being there next year.

In the meantime, lets do some great work.

Best,

Craig Beswetherick

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PhaserLE giveaway!

We are currently running a giveaway on twitter where we are giving away 50 copies of our level editing software, PhaserLE. All you have to do is retweet or favorite this tweet to enter:

You have until the 28th to enter, and copies will be sent out on the 29th of this month ( May ).

If you want to know more about the editor itself, check out http://phaserle.com/

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Hey Duggee: Come and Play!

Hey Duggee Come and Play Home Screen

Hey Duggee Come and Play Home Screen

Hey Duggee is a BBC CBeebies tv show for small children, created by the award winning StudioAKA. We recently worked on a brand new game to support the series, called Hey Duggee: Come and Play!

The game was built using our level editing software PhaserLE and had to support a wide range of devices. The game will run well on all iOS devices, most Android devices and we also supported lesser known ones such as the Tesco Hudl, which are popular with the demographic.

Hey Duggee Come and Play Clubhouse

Hey Duggee Come and Play Clubhouse

The game features an interactive clubhouse that leads the player into 3 different activities. Within the clubhouse children are able to interact with characters from the show, by tapping on each one respectively. To keep things interesting, each time the clubhouse is loaded, different characters will be shown.

Hey Duggee Come and Play Hide and Seek

Hey Duggee Come and Play Hide and Seek

One of the activities children get to interact with is a hide and seek game, where either a frog or chicken will hide and have to be spotted by the user and tapped on.

Hey Duggee Come and Play Barrel Game

Hey Duggee Come and Play Barrel Game

In this mini game, the player has to tap on the barrel they think the character is hiding in. The barrels move around once the user has made their decision, mimicking a traditional game commonly played with plastic cups.

Hey Duggee Come and Play Music Game

Hey Duggee Come and Play Music Game

Last but not least, Hey Duggee Come and Play also features a music toy, allowing children to create their own music by tapping on different sheep.

We are really proud to have worked on this project, and look forward to hearing about the experiences your own children had with the game. If they liked it, or hated it, let us know!

To play Hey Duggee Come and Play, head over to the BBC website.

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Selfridges: Elfridges

Elfridges Title

Elfridges Title

We worked with the #1 department store in the world, Selfridges, to create the game Elfridges as part of their Christmas 2014 campaign. The platformer, which was created in HTML5, features 4 zones with bonus levels and a tough final boss at the end of the game. Each zone was themed around a specific store which helped promote that location, and each has their own intro scene:

Elfridges Intro

Elfridges Intro

The game features several quests that the user must complete to get a top score. The quests are given by cute animals within each zone, and require the player to find a hidden item within the zone they are currently in. We used Phaser and PhaserLE to provide the backbone of the games architecture, and we packaged the game for the Apple App Store using CocoonJS. Cocoon is quite powerful, and enabled us to hit frame rates of 60FPS, and also support features such as Facebook and twitter integration.

Elfridges Quest

Elfridges Quest

You can download the Elfridges Game from the Apple App store here.You can also view a cool review on Youtube here.

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